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One of the standpoints is to consider a revival of the „Leonardo principle“. A second standpoint might close the chapter of the relationship between art and science for the benefit of scientific-economic prosperity, whereas a third engages with the question of how cultural, intellectual and spiritual fields are prerequisite to evolutions in art, science and technology. My affinity is with the third one, although some of the issues relating to this area are similar to other positions.
Many questions derive from the context of audiovisual restructuring of knowledge and communication areas in interrelated and cooperative fields moulding into novel forms of interdisciplinary design, such as BANG design, whose acronym stands for the basic modules of our world (B=Bits, A=Atoms, N=Neurons, G=Genes).1 This field will be extended by neurophysiological research into cognition and perception, not to be confused with the ontological and philosophical terminology of cognition and perception.
In conjunction with media- and biotechnological industrialization of codes, concepts and design in the educational context of art and science have been renewed.
Can both art and science learn from each other, and, if so, at what and for what? Do both act in the same framework of design and conceptualization, as some of the new generation of media artists suggest in their explorative approach? Would it make sense to exchange curricular modules between specific study programmes?
Narrowing down the thematic frame, one crucial question remains: Which of the teaching and learning fields between art (in terms of audiovisual media design and media use) and science (in terms of research of audiovisual cognition, development of formalized models containing complex mediality and prototyping of media structures) can be formulated? The paradigmatic closeness of art, science, the economy and politics might suggest a consistent media evolution based on media convergence, yet this does not give us a satisfying answer.
The point is if, and if so, to what extent does it become meaningful to reformulate the very densely organized media evolutionary areas to make plausible and distinct the differences between artistic and scientific education. In that respect it will not make sense to reactivate old habits to distinguish between art and sciences. Current developments in media and biotechnology, neuroscience and cognition research, but also in humanity and cultural science, demonstrate the interrelatedness of knowledge creation and knowledge representation. These developments cope with the complexity of design and research thus being of a transferable structure. This principle similarly applies to art and science.
In fact, novel theoretical delineations of model, game and communication knowledge in different contexts has changed the theoretical architecture if we consider the impact of second-order cybernetic and radical constructivism (von Foerster), positions in Endophysics (Rössler),2 concepts of neuronal networks and fuzzy logic and boundary management concepts mediating between disciplines and product developments. However, these radical changes in cognition and design architecture have had less impact on learning and knowledge organization thus far. A conceptual lag can be identified in both teachings and research.
We know, for example, that not only knowledge and media technology is changing rapidly, but learning attitudes and styles are also changing fluidly across different technologies, interfaces and modes of interaction. As a consequence institutions react with a stronger emphasis on project and praxis orientation. It is not so much about how specific themes relate to a subject or university-specific didactics. The crucial issue concerns the way and to what extent the changing organization of perception and cognition, designing, processing and selection is teachable, and if it is teachable, how it can be conducted.
If we accept one of the prevailing concepts in 20th century theory, art would predominantly be created by its viewer and users; based on the economy of attentiveness and the market, a serious discussion on curricular changes would be useless. In other words art cannot be taught if it is to “potential” art producers. Would education then solely be a privilege for curators, patrons, visitors of museums and galleries, cultural managers who create, reflect and provide affirmative market behaviour? Obviously there is still a dichotomy between institutional education and self-education.
The educational landscape and discourse relating to art has long since evolved to cover a much wider range of important issues to be explored such as media and popular culture. „Takeover – who is doing the art of tomorrow“, the topics of Ars Electronica 20013, strove for a much broader discussion on new manifestations of art and fluid learning arrangements driven by the dynamics of digital revolution. The dynamism of „Takeover“ does not originate from traditional art practice and mediation, but rather from largely heterogeneous, rhizome-like structures and networks of remotely connected individuals and online communities. The common goal of these activities pertaining to evolving culture are not merely a distant-reflective kind of reaction to techno-social changes; in fact, they constitute and develop further this genuine field.
Digital network culture has not only been changing the modes of media production and distribution: it coevally conveys emerging models of cooperation, communication and interaction by accumulating various ideas, talents and capabilities. Hence, the tasks of tomorrow’s artist is that of an intermediary, a catalyst between diverse fields of knowledge, ways of thinking, social models and solution strategies. The protagonists of this development, hackers, software artists, media and knowledge designers who are irrespectively showing strong commitment in the face of considerable risk, are opening up new territories in which their role and their scope of action have not yet been fully explored. This alludes to critical inquiry, research and development in socio-political and scientific (biotechnology and genetic engineering) contexts.
Interestingly yet not surprisingly, the conventional artistic discourse has been cultivating and maintaining a self-referential and affirmative practice among galleries, magazines, investors, dealers and critics. The corporate image of the artwork has long since replaced the artwork itself. A good example is the “Institutional Critique“, an art practice in which often only advanced artists, theorists, historians, and critics can participate. Due to its highly sophisticated understanding of modern art and society, as part of a privileged discourse like that of any other specialized form of knowledge, it has predominantly yielded alienated and marginalized viewers. Net art in contrast has explored the field in a much broader context by exemplifying the work of art as a process, as opposed to a conception of art as object making. Since net art is “immaterial”, commodity value is replaced by utility value: i. e., the principles of the net economy are based on an economy of scale where there is no scarcity of goods. Thus the added value is not generated by a thousand copies of the same “product” but instead by the “exchange value” that is based on each different source of information and not on each individual copy (cf. Ghosh 1998).4
In his lecture „Science as an Open Source Process“, Friedrich Kittler5 argues that the liberty of science rises and falls in parallel with source code liberation. Only now will science become a university. In that sense, the definition of university implies, differently from in closed or secret research centers, that the knowledge must circulate and be accessible without the protection of patents and copyright issues. Media convergence gives us the opportunity to dissolve the media-technical boundaries between natural scientific, technical and cultural knowledge.
Transitory processes
In my reflection on transitory processes in art, science and education, I would like to stress the material, logical and cultural practical use and developments of media. Art and science are dependent on these morphic surroundings by inventing, developing and generating new ones. Relating to this dimension of mediamorphic events, I would like to add the following quotation:
Cyberspace … enables its audience not merely to observe a reality, but to enter it and experience it as if it were real …. Whereas film is used to show a reality to an audience, cyberspace is used to give a virtual body, and a role, to everyone in the audience. Print and radio tell; stage and film show; cyberspace embodies.6
Questions arising in this specific context relate to teachable contiguity in media production and design, the ratio between subject and media specific teachings, and how both can be applied in a dynamic, reciprocal mode.
Media evolutionhas been taking place over many centuries as specialization and fragmentation of sensual perception, communication and concepts of truth. It has been a long history of segregation of multisensoric options in human self-organization. The effects of this process of specialization and disjuncture have generated particularly strong systems such as paintings, scripture, sciences, aesthetics and so on. This has led to a material and mental disparity to which can be assigned the same texture and facture and distinctive canonic differences as with institutions, iconoclastic and iconophilic cultures. Some of the distinctive systems that arose out of this process, such as the privileged status of reading over vision, have come under pressure by multimodal and multicodal forms of production, perception and reception. Alongside the media’s evolutionary “agenda”, post-modernist and post-structuralist concepts (Derrida, Foucault, Lévinas) and tendencies of individualization as for socio-cultural changes and use of the new media are frequently being conceptualized as a dichotomy of unleashing (“deboundarisation“). However, in the current media discourse there are tendencies to discover media practice from another perspective, which means that a connection between persistence and recombination of social structuring and social practices can be seen as a model for social change. This model is based on the hypothesis that the use of new media is based on given social structures and social practices. With respect to tendencies like individualization and globalization, the social potential of new media such as weblogs7 offers distinct forms of media use within different social practices, including the strengthening of the latter as well as doing without them.
With regard to media-related functions and their proliferation, the extension of computer technology is irreversibly encoded in delocalised media and electronic networks as part of culture and society as distributed and diversified systems. A constituent factor in this process is media convergence or integration. Alongside the media synthetic approach to merge different media into one, we can identify another important attempt towards multisensory perception. The visual sense, the faculty of vision, gets back its vast cultural spectrum and in parallel the interface changes into a multisensory one. This epoch-making electronic and fibre-optic based media convergence has ceased the history of media divergence. From now on, the point is how different media functions, whether in a pure or crossover mode, come into play.
Screenager, a term first coined by Douglas Rushkoff in his 1997 book Playing the Future, is a technologically savvy young person, living next door with audiovisual gadgets and interfaces, where he/she interacts in a mediated setting of learning, entertainment, peer bonding and play. Is the interconnected “mediaspace a co-operative dream, made up of the combined projections of everyone who takes part“,8 or do these trade-offs speak to a wider set of socio-cultural implications and consequences in light of an education “close to reality“?
Taking into account the next generation of students there is now a way to cope with hybrid digital learning cultures. What was with all those demands for change in higher education institutional settings? Although several educational outreach activities have been undertaken since then, the mediation paradigm (“blended/hybrid modes of teaching and learning“) often fails on the basics.
If we interpret art and science as two dimensions relating to (post)modernist and interface culture, the prerequisites in defining a new curriculum changes significantly. It would thus demand another structure of design capabilities corresponding with an all-encompassing model of knowledge design. Thus, many of the practices and alternative viewpoints these theories claim, as for adaptive, flexible and transgressive forms of learning and developing new contextual abilities, would likewise change artistic and scientific educational processes.
The most fundamental macro-question in communication, media theory, and cultural theory is the nature of mediation, which means that we have always been in language, in symbolic systems, and we know our lived-in world by language, discourse, and signs, not by immediate access to “things in themselves“ (Kant). The primacy of mediation in any theoretical model is milieu, medium, structure and system of mediation. Hence artistic practice significantly changes into mediation between the viewer and the subject, between “art“ and “life“, media, technique and expression, art and institutions, copyright and art work …
Over the last two decades, we have learned to know about dissipative structures in biology, fractal and chaos theory, network and self-organization theory, yet with little impact on the academic institutional teaching and learning culture. With the notion of social technologies, the accompanying current transformation process from single authorship to co-authorship, public versus person-to-person communication, contributions versus display, has become virulent in the net activism of the 1990s that links in many ways with the social or socially critical processes of the 1960s and 70s (e. g. U. Eco’s “open“ works of art and J. Beuys’s concept of “social sculpture“ relating plastic creativity to socio-political activities, K. Galloway and S. Rabinowitz’s “Hole-In-Space“ as for telematics and telepresence). Current social software developments are merging the socio-political and media-technological towards a democratizing and participatory media approach.
By applying this to learning processes in a digital age, one of the main questions is how the increased recognition of interconnections in differing fields of knowledge, systems and ecology theories is perceived in light of learning tasks. Alternative theories deriving from chaos, self-organization and social network theories suggest that we can no longer personally experience and acquire the learning that we need to act. We derive our competence from forming connections. Chaos, as a science, recognizes the connection of everything to everything.9 The butterfly analogy highlights the challenge of how we deal with sensitive dependence on initial conditions that profoundly impact what we learn and how we act based on our learning. As for social-network theories, Albert-László Barabási states that “nodes always compete for connections because links represent survival in an interconnected world”.10 This competition is largely dulled within a personal learning network, but the placing of value on certain nodes over others is a reality. Connections between disparate ideas and fields can create new innovations. This amplification of learning, knowledge and understanding through the extension of a personal network is the epitome of a new learning culture.
Wiederabdruck
Dieser Text ist eine gekürzte Version der Originalfassung, die in Educating Artists for the Future: Learning at the Intersections of Art, Science, Technology, and Culture (2008), The University of Chicago Press, S. 103–114, erschienen ist.
1.)Bolz, Norbert (2006): bang design – design manifesto of the 21st century. Hamburg: Trendbüro.
2.)Interview with Otto E. Rössler (in German): Vom Chaos, der Virtuellen Realität und der Endophysik. http://www.heise.de/tp/r4/artikel/5/5004/1.html (15.11.2006).
3.)Stocker, G./ Schöpf, C. (ed.) 2001: Ars Electronica 2001. Wien, New York: Springer.
4.)Ghosh, R. A.: „In an environment where it costs next to nothing to duplicate a product, exactly what is scarce? A Ferrari F40 would presumably be cheaper if it cost under a dollar to make a perfect copy.“ firstmonday.org/ojs/index.php/fm/article/view/580 (01/05/2013).
5.)Kittler, F.: „Wissenschaft als Open-Source-Prozeß“, http://hydra.humanities.uci.edu/kittler/os.html (1.6.2013).
6.)Walser, R: „Elements of a Cyberspace Playhouse“ (1990), cited in Howard Rheingold, Virtual Reality (NY: Simon & Schuster, 1992), p. 192.
7.)See also Herring, S. C., Scheidt, L. A., Wright, E., and Bonus, S. (2005): Weblogs as a Bridging Genre. Information, Technology, & People, 18 (22), pp. 142–171.
8.)Rushkoff: 1999, p. 269.
9.)cf. Gleick’s “Butterfly Effect“. In: Gleick, J., (1987). Chaos: The Making of a New Science. New York, NY, Penguin Books.
10.)Barabási, A. L., (2002): p. 106.
Literatur
Barabási, A.-L. 2003. Linked: How Everything Is Connected to Everything Else and What It Means for Business, Science, and Everyday Life. NY: Plume Books.
Bolz, N. 2006. bang design. design manifest des 21. Jahrhunderts. Hamburg: Trend Büro
Galison, P. In: Latour, B., Weibel, P. 2002. Iconoclash: Beyond the Image Wars in Science, Religion and Art. Boston: MIT Press.
Gleick, J. 1987. Chaos: The Making of a New Science. New York, NY: Penguin Books.
Rushkoff, D. 1999. Playing the Future: What We Can Learn from Digital Kids. New York: Riverhead Books.
Stocker, G./ Schöpf, C. (ed.) 2001. Ars Electronica 2001. Wien, New York: Springer.
Walser, R. 1990. Elements of a Cyberspace Playhouse, cited in Howard Rheingold, Virtual Reality. NY: Simon & Schuster.
Waldrop, M. 1992. Complexity: The Emerging Science at the Edge of Order and Chaos. NY: Touchstone.
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Dieser Text war das Vortragsmanuskript „Das Unbehagen an der globalen Kultur“, ZHdK Lectures on Global Culture an der Zürcher Hochschule der Künste, 8. April 2013.
1.) The Family of Man: the Greatest Exhibition of All Time – 503 Pictures from 68 Countries – Created by Edward Steichen for the Museum of Modern Art, Ausst.kat. Museum of Modern Art, New York1955.
2.) Barthes, Roland: Mythen des Alltags, Frankfurt/M. 1988, S. 18.
3.) http://uepo.de/2012/02/21/unesco-alle-zwei-wochen-stirbt-eine-sprache/ [29.4.2013].
Yona Friedman, still from A New Aesthetics, 2008
I think in order to talk about architecture we have to start with a very simple fact: architecture is simply an epiphenomenon of something more general, a deep context, so before getting to some conclusion on architecture, I will try to describe this context.
The first thing is that the territoriality of states is slowly disappearing. You know, a state is defined judicially by a territory; it is an organisation between clearly set borders. For example, for a state to belong to the United Nations, it has to have a clearly set territory. But this territorial state is losing its power more and more. The world is governed by something different, a different organisation, not clearly identified, which is not territorial. We have in history only one example of a non-territorial state – the Catholic Church. It had a very small territory and for a long time was a governing element for the known world at that time. Now we are governed, so newspapers tell us, by finance, commerce, trade agreement and so on. That is undeniable. But this organisation is not a clearly set body; you cannot tell who directs, who makes the policy, who is responsible. It is more an oligarchy, a rather small organisation, relative to the global size, which is implanted everywhere. It is an unclear situation, as we don’t seem to know by whom we are governed. Yes, we can determine that this or that financial organisation is governed by this or that person, but the whole, the network which makes things happen, is not clearly governed. So this is the first element. The second important element of what we are talking about is information. We are saying all the time that the world is governed by information. Sure, but we shouldn’t forget that information is not clearly said, because, for example, when media talk about information, they are thinking only about the emitter, but information becomes information only when it arrives to a receiver. But what does the receiver understand from the information he gets? What is his interpretation? It is a complete insecurity. This information world, the information network, produces insecurity. You know that there are lots of things and too much of which is emitted, and you don’t know who receives what information and how he or she will interpret it. So we have a complete incertitude and flux; we are living in a hazy world. This leads me to the next element – ecology.
We don’t have a global image about ecology. All political ecological movements concentrate themselves on this or that point, but there is no global centre. My point of view is that the real problem with ecology, let us call it an eco-policy, is a mental problem. All through for centuries, we have considered ourselves as conquerors: we had to conquer nature. I think that the right answer would be very, very different – to adapt ourselves to nature instead of conquering it. What does this mean? Conquering nature means that we impose our conditions on the environment; adapting to environment means that we accept the conditions of our environment, and we adapt our way of life for it.
I will take a very important element, heating. This is quite important for our consideration later for architecture, as architecture is conceived as a closed box in which you create a climate that you consider adapted to your survival. The biggest energy waste we have is to create this artificial climate within the closed box. There would be another attitude, which is followed by nearly all the other species: this is to follow the climate, to migrate. Today, taking United Nations statistics, about 80 % of the world population lives in areas where you don’t need heating. Rich people go to these places because they can afford it, and poor people stay in these areas because they cannot live if they go out of them. All the shanty towns of the world are in the hot countries; there are no shanty towns in Siberia – it’s impossible. So I think that if we have less climatic production, for example, simply umbrellas in hot zones, it can be possible. In temperate zones, it would be logical that for the winter time people migrate to another area climatically more favourable. This is possible in today’s world, because most of the work can be done at a distance. Work at a distance, work that doesn’t need direct physical interface, is more and more the fact. The reason for this is that the bulk of what humans produce today is immaterial. For example, finance is not material, thought is not material. This means that there is only a very small part of production that involves effective physical presence.
The same thing about social contact. Socially, surely people speak more through mobile phones than they speak directly. If I look at a street in Paris, older people too are giving their monologue to their mobile phone. That means their social life happens in large part without the physical presence of their social partner. This is noteworthy. In the old city schemes, there was a very important element, the forum, the physical meeting place. Today, the forum is not effective anymore. People have an immaterial, a virtual, forum. For example, the Champs-Élysées in the I9th century was a sort of a forum where people of certain classes met, and there were many others like this. I am saying the Champs-Élysées because it is the best-known. Today, the Champs-Élysées is not a forum anymore. The forum is somewhere in space through the mobile phone.
So these elements obviously change our outlook on the possibility of the development of the epiphenomenon that is architecture – the closed-in box is less necessary. Proximity, which was the basis of city-forming, is less and less necessary. You don’t need to be very near to your neighbour. The neighbourhood becomes a virtual thing. Technically, there is one other element which is important: proximity was imposed on, if you want, town planning or area planning, because of the networks, but now you don’t need the physical network anymore, you don’t need, really, the phone network, it is in your pocket. You don’t need to use the electricity network too much, since many of your instruments work on battery. It is very easy to imagine areas that you will charge once in a month and make them full, like you do today to your car, so, again, proximity is not necessary. You do not need to have, for example, a fuel dump next door to you – it can be 50 kilometres away.
So it is the loosening of this network which leads us to a new image of the city and a new image of architecture. What this image is, I cannot tell you. I can only show with a few models how I am trying to look at it. I am simply talking about this development since it will determine, really, what the coming architecture will be.
There is another element that is important, and that I am calling the routine. Routine is something we have nearly unchanged in the last c. 20,000 years. For example, social grouping is a routine. We will not get rid of it. It’s not a question of discussing whether this or that social grouping is better; we cannot get rid of our routine. The way of our behaviour, our daily behaviour, is a routine: we are eating and sleeping practically in the same way as our ancestors 5,000 years ago. I was speaking earlier about territoriality. There is another territoriality, which is the routine territoriality. This can be the family or the tribal territoriality. This is important; this will not disappear. So when I was speaking about the coming architecture with all the new elements, at the same time I have to think about the family territoriality or the group territoriality, which will stay. I don’t know what kind of city we will live in, I don’t know what kind of architecture there will be, but the family cohabitation is a fact and will not change. It will have another legal status that is secondary. The group, the small group, cohabitation, territoriality – I am calling it the urban village – also will not change. But what will be the agglomeration of urban villages wherein proximity is not necessary anymore? This is an open question. I am not pretending to give a solution for it.
In all my practical life in architecture, I was proposing possible solutions, but I know that there are only tentative solutions, and I think that the important thing is to understand that architecture in itself is not important. It’s only a manifestation of a deeper context. Architecture and shoes are about the same importance, but perhaps the shoe might be more important because if the shoe causes pain for your feet, you react immediately. If the architecture is not really comfortable, you put up with it for many years. So don’t overestimate architecture: architecture is not important … it is only the visible part of a context, which in itself is very important and which is out of our control.
Climate, governments, communication and technology are out of our control, so they are a part of the general environment, because environment is not only nature, but also the man-made environment. We can do nothing else but to adapt to it as well as we can. What I was trying to do with this talk was to give an incitement, to try to see the things broadly, and that’s all.
Wiederabdruck
Dieser Text erschien zuerst in: Serpentine Gallery Manifesto Marathon, 2008.